BETTER THAN A POKE IN THE EYE WITH A SHARP STICK: FEEDBACK
July 3rd, 2010 by Adrian ReynoldsHere we go again. Feedback time. When you’re writing a script, you need to maintain your belief that it’s good. If you didn’t, you’d be crippled by doubt about what you’re doing and never actually get it done. But once that first draft is done, and you’ve justifiably rewarded yourself for completing it, the journey recommences.
At this point what you need could usefully be called Wise Counsel. People to send your script to who will read it intelligently, whether they’re writers or filmmakers or whatever they are, and offer constructive feedback. It’s that bit of the process when, having sent off your child’s photo to the local paper for the Bonnie Baby Competition, readers send in letters suggesting that your baby is in fact the most pug-ugly creature they’ve laid eyes on.
Well, that’s how it can seem. But feedback always offers something of value, if only confirmation of the wisdom of sending the script to that particular person. Where my recently completed script The Devil You Know is concerned, I’ve in fact received very valuable and high quality notes from two sources: a filmmaker I’ve been helping to develop a feature script, and a producer who’s worked on some notable features and has more in her future.
Having sent the script to those two in particular, I’m in no position to complain about what they might have to say. But thankfully they agree that my script has considerable potential, even if it’s not attained it yet. Bloody hell — all these years later, and it’s school reports all over again.
More than that, both suggest that upping the thriller aspect of the story can only be a good thing. Which was a slightly contentious issue for me initially. The story draws from my experiences of a mental hospital stay, and as such is very personal. All very well, but I also want it to be a commercially viable feature film, and not a piece of self-involved drek. Moreover, both filmmaker and producer agree that there’s a rich story in there. And I can’t help but agree. Looked at again, I can see that there needs to be more work done on developing the crime aspect of the story. Currently everything is wrapped up neatly and it all resolves in a nice way for the protagonist.
At which point I’m thinking ‘how could I have not spotted that before?’. An easier question to ask than to answer. I like a degree of messiness in a story, and at the moment mine is too neat. It needs to be kicked about and scuffed, some of the existing plot elements developed further, and integrated with new ones that will confuse the situation the protagonist is in, making it even more appropriate that he spends most of the story in a mental hospital.
But of course, we all have 20/20 hindsight. Especially when we’ve been given notes by sussed people whose opinions count. So…back to the drawing board? Not quite. I can see the faultlines in the script more clearly now, and that makes it easier to work with them. There are a couple of minor characters in the busy scene that opens the story who could valuably play a bit of a role in making the scenario more complex, less black and white. Just the sort of thing I need to make the world that bit murkier for a protagonist who’s already going through hell. Poor bastard.
That said, the more he suffers in the story, the bigger the emotional payoff will be when his situation is resolved. When I stop tormenting him and let him finish the story with a metaphorical spring in his step, knowing that whatever happens in his life from now, it can never be as bad as what he’s just been through.
Unless the film does well. And someone suggests a sequel.
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