SOLOMON KANE: NOT WORTH LOSING A SOUL FOR
February 25th, 2010 by Adrian ReynoldsYou’ve got to admit, Solomon Kane is a pretty fine name for a puritan avenger. Robert E. Howard, his creator, was good at conjuring up two dimensional characters for the pulps with just a few sinewy words, and in Kane he created a subgenre. Grant Morrison tapped into it with Klarion the Witch-Boy, one of his series for the interconnected Seven Soldiers comics extravaganza. And I have memories of Hammer films drinking from the same bloody well. But, as far as I’m aware, Howard got there first.
And now we have Solomon Kane the movie. Which is a good romp, but sadly does all the obvious things with the source material without adding any particular flair. Pity — but if you’re after a bit of b-movie hokum, you’ll find Solomon Kane thoroughly enjoyable.
Problem is, it’s all a bit formulaic. You’ll have seen bits and pieces of this before, and though the execution is credible it’s lacking the sort of pizzazz that took, say, Evil Dead or the Indiana Jones films to the next level of quality and enjoyment. The state of play is established in the pre-title sequence, set in North Africa, in which Kane is revealed to be a badass fighter whose leadership style boils down to killing his own men before the enemy gets the chance. Some supernatural gubbins goes down, and next thing you know our (anti) hero is being holllered at in a death metal voice by one of Satan’s lackeys, promising that Solomon will be relieved of his soul for his temerity. Only, said lackey doesn’t bank on SK leaping out of the window of the tower where all this is going down, and being swept away by a river. Lackey bellows after SK that his soul is still forfeit, etc.
Anyway, Solomon makes it back to England, where he declares himself a man of peace. And having been expelled by some kindly monks concerned about what diabolical torment they’re due for sheltering the former swordsman, he sets off on foot to find his destiny. Which turns up pronto in the form of Pete Postlethwaite and family, Postlethwaite’s craggy face being ideal for a weatherbeaten pilgrim without recourse to prosthetics.
There are baddies afoot, too, and the family run afoul of them. Refugees from a goth metal promo, the dark warriors are a-collecting slaves, and Postlethwaite’s family will complete the set. Only, they hadn’t banked on Kane being there to protect them — he tries the Mo Mowlam negotiating thing first, but lacking her fright wig has to resort to violence after all of fifty seconds. Which of course condemns him even more surely to lose his soul.
Anyway, you get the gist. Kane sets out to avenge Postlethwaite, who in his dying breath promises that the warrior will be redeemed if he can save his daughter Meredith. And that sets the direction for the rest of the film. All of which is more or less capably executed, but painted sketchily and without some of the connective tissue between scenes that would have made it flow better and engaged the audience more with what’s at stake.
More on the latter point: genre stories often rush the bits where there’s potential for the audience to really get caught up in a character’s plight. Result being, instead of authentic feelings being generated, you get a shorthand version of all that: tropes rather than emotions. See also: James Bond films, where it’s taken as long as the new Casino Royale for the audience to be convinced that Jimmy really does feel something for his lady of the day.
There’s another trap that the film falls into: the belief that the end of the film needs a fight with something that looks like a level boss from a computer game. Really, all this achieves is a lot of expenditure on CGI. See also Hellboy: the clockwork Nazi was infinitely more interesting than the big badass monster. Yawn. And this even after writer-director Michael J. Bassett went to the trouble of establishing a formulaic but workable connection to the evil in the story with Kane’s family: instead of capitalising on that, it devolves into Star Trek: Next Generation style parent/child wibble. Shame.
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