It started with an email from my friend Pip, who is doing a writing course: ‘need recommendations for the best ever graphic novels… thought you might have an idea or two?’. What follows are the two emails I sent her, late last night and first thing this morning, which I thought might be worth other people having a look at too.
Well, everyone’s favourite Watchmen has got to be there, for its formal complexity and way with symbols plus its whole take on what had been a
juvenile form, Alan Moore’s writing singlehandedly dragging it through adolescence and into adulthood with the assistance of artist Dave Gibbons. And you really do need to check out more of Alan Moore, a truly stunning writer at times. V for Vendetta is also very fine, a dystopic tale with art by David Lloyd. Many reckon Moore’s triumph is From Hell, a Ripper tale with sublime Eddie Campbell art.
Not a graphic novel as such, but a truly beautiful artwork loved by Joyce among others, George Herriman’s Krazy Kat shows masterful abilities at creating moments on the page that couldn’t happen in prose. Everything is done by Herriman, from the character designs to the lettering, and the whole is greater than the sum of its parts: and this from a newspaper strip that started in the 1920s.
Contemporary creators who deserve a look very definitely include Scottish writer Grant Morrison. He’s done heaps of work for Marvel and DC, much of which is very good. Perhaps his best work is We3, an amazing creation about animals that have been modified with experiments for use by the military: beautifully illustrated by Frank Quitely, in a tale that’s as touching as it is inventive. His long-running series The Invisibles is a flawed gem, riffing on themes done in prose by Robert Anton Wilson among others, with a long list of artists. It’s a startling kaleidoscopic experience, and remarkable that it was published by a DC imprint.
Thrillers are undergoing something of a renaissance in comics. Ed Brubaker’s Sleeper is a stunning example, set in a world where some people
have powers, and one of them is undercover in an organisation of bad guys — the only person to know his real identity is now in a coma. It’s bleak and brilliant stuff, wonderfully illustrated by Sean Phillips. And then there’s Scalped, the ongoing tale of an American Indian reservation where the construction of a casino is the focal point for the energies of corrupt elders who used to be part of a more radical generation — writer Jason Aaron is brilliant, as is R.M Guera’s art.
Brian K Vaughan’s Y: The Last Man, illustrated by Pia Guerra, is a long tale about the last man on the planet, and his interactions with groups of women searching for new ways of life as he travels to find his fiance in Australia. Also doing some wandering, in a version of the American frontier that owes as much to myth as history, is Wolverine McAlistaire, the protagonist of writer and artist William Messner Loeb’s Journey, a curiosity recently republished in two volumes by IDW.
Howard Chaykin’s American Flagg is a stunning satirical science fiction yarn created by writer and artist Howard Chaykin, whose design sense and intelligence shine through: this book is just as significant as Watchmen in terms of comics reaching some kind of maturity in the 80s. Now, the best science fiction title is Finder, written and drawn by Carla Speed McNeil, who I interviewed and is a fabulous woman: she calls her approach ‘aboriginal sf’ and it’s a delight.
Warren Ellis is a hit or miss writer, and one of his hits is a superb graphic novella called Aetheric Mechanics. It’s a tale of an alternative
steampunk world, and I shall say no more for fear of spoiling what happens within its black and white pages. Art by Gianluca Pagliarani. Fell is an excellent tale about a detective who is posted to a creepy place called Snowtown, darkly evoked by the impressionist art of Ben Templesmith.
Steve Gerber is the man who showed that even Marvel comics could be grown up. In Howard the Duck he created a misanthropic mallard ‘trapped in a world he never made’, with a mix of satire and emotional credibility that made the best issues truly distinctive — Gerber’s work in the seventies influenced those who came after, not least Alan Moore. Howard had several artists, but is most associated with Gene Colan, whose ability to capture convincing people helped bring the concept to off-kilter life. Gerber’s unfinished Omega the Unknown series was recently revisited by novelist Jonathan Lethem and indie artist Farel Dalrymple.
Cerebus is noteworthy if only because its 300 issues were delivered by a team of two. David Sim conceived the aardvark hero, and wrote, drew and published his adventures alone for a while before being joined by Gerhard on backgrounds. It started off as an unsubtle send-up of the likes of Conan, but soon grew into a sophisticated tale encompassing commentary on religion and politics that experimented with storytelling and art techniques to good effect. Sadly, the series lost steam after around issue 200, as Sim became increasingly prone to incorporating his bizarre real world views — he is a monotheist with a sexist outlook — into the series. Still, there are a few collected volumes: Jaka’s Story, Church & State, High Society and maybe more — which really do show comics at its finest as an artform.
Another ardent self-publisher is Kyle Baker, whose Nat Turner is a superb account of a man instrumental in giving a voice to slaves in America. It’s a virtuoso piece of cartooning, using few words to tell a tale with devastating impact. In a lighter mood, Baker’s take on Plastic Man for DC
is pretty much definitive funnybook stuff, endlessly inventive and very very funny.
Eddie Campbell is a good writer as well as a striking artist, and I particularly recommend his autobiographical works. They start with the Alec
tales, which have the feel of life about them, but when Campbell moves to Australia his biographical work takes on a new more inventive form, seen at its strongest in Graffiti Kitchen. They’re about to be reprinted in new collections by Top Shelf, so I’d wait until they’re ready before investing in any. Campbell has also done a remarkable job at adapting spoken word pieces by Alan Moore into graphic form: rather than Moore scripting what happens, Campbell has done amazing multi-media interpretations which enrich Moore’s tales of psychogeographical and personal exploration: see The Birth Caul and Snakes & Ladders.
Newer to the game is Jason Lutes, whose Berlin is now two chunky volumes complete, with one to go. It’s a tale of the titular city before World War Two, a rich and rewarding multi-stranded tale about Europe on the cusp of war. The artwork is deceptively simple and in a minimal style, and the whole is compelling and involving.
Going back to the forties, Will Eisner’s character The Spirit was a yarn about a detective whose enemies thought he was dead. Storywise it’s decent pulp, but the art elevates it into something else: Eisner (and his anonymous studio hands) did amazing things with the structure of a comics page that continue to influence artists today. More recently, Darwyn Cooke has reinvented The Spirit, and his superb old school cartooning is vibrant and beautifully designed. His take on the origins of DC’s Justice League in the form of The New Frontier is stunning adventure fiction, as is his work on Batman: Ego.
Peter Bagge is an angry middle aged man now, but twenty years ago his work savagely chronicled American family life in the form of the series Hate, before following eldest son Buddy Bradley in his adventures as a young man in Seattle during the grunge era. Two fat volumes collect the entire sequence, which is vitriolic, convincing, and deeply funny.
Pete Milligan is perhaps the most overlooked of the British writers of his generation. And arguably the best. Check out Human Target (various
artists) for a sequence of thrillers that ask powerful questions about identity, featuring a protagonist who impersonates others and is unsure of
who he actually is. And the first two thirds of Shade the Changing Man, also for DC, are fascinating: a road movie through America’s psyche with art by Chris Bachalo, first reprint volume available and others to follow. For Marvel, his X-Statix (later X Force) is a biting satire about celebrity, with some potent ideas running through it and iconic art by Mike Allred.
Frank Miller is now known as a film director, for Sin City. But his comics work has the stroke of genius about it at times. His take on Batman, The
Dark Knight Returns, is seminal stuff, jointly responsible with Watchmen for bringing comics to the attention of the media back in the late 80s. Ronin, from the same period, is well worth looking at too, overlooked at the time because it brought unfamiliar Japanese influences to a market that wasn’t prepared for them. But perhaps my favourite Miller outing is his Batman: Year One, which he wrote and was drawn with stark elegance by David Mazzuchelli. The latter is also responsible for an amazing adaptation of Paul Auster’s City of Glass that realises the book in another medium in a bold and adventurous fashion.
So, there we go. The list is slanted to Anglophone material and features precious few women, but it’s nevertheless an accurate account of what I believe the best comics work to be. Please dispute my conclusions if you wish…
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